# Comments, saves and sharing

> Canonical source: [Comments, saves and sharing](https://satisfactorybase.com/blog/2026-09-04-comments-saves-and-sharing)
> Language: en

Four things landed in one day: logistics nodes and the Load balancer in the Planner, pinned comments, savegame upload, and a link that shares a single factory.

2026-09-04


## What's new

A busy day. Four features went live.

**Logistics in the Planner.** Splitters, mergers, priority mergers, smart splitters and programmable
splitters are now real nodes you can wire up, with rules, an order and a belt tier of their own. The Planner
understands them: what goes in comes out, an even split stays even unless you say otherwise,
and a priority merger really does prefer its first input. Machines got a Somersloop stepper —
put slots in, get more output and a steeper power draw, exactly as in the game — and each world now
has a **Build cost** section that adds up every building and every Somersloop you have installed,
filterable by tag and copyable as text.

**The Load balancer inside the Planner.** Besides the standalone tool there is now a Load balancer
node you can drop into a plan with up to 16 inputs and 16 outputs, and a "Balance belts" tab on
machine, station and generator dialogs that starts from your last calculation.

**Comments.** You can pin a comment anywhere on the Map or in the Planner, reply to it, resolve it,
reopen it and like it. Mentioning someone with @ notifies them by e-mail, and an overview tab
collects every thread in the world with filters, sorting and a jump-to button.

**Savegames and sharing.** Upload a `.sav` to a world and you get a summary and a resource
occupancy view; a small editor can change four scalar values and hand the file back byte-for-byte
identical apart from your edit. And any single factory can be shared with a revocable view link —
one factory, read-only, no account needed on the other end, and you can withdraw it at any time.

## Why we changed it

Comments only work on private worlds for now. A public world is visible to strangers, and a pinned
note is a very easy thing to abuse; we would rather add moderation before we open that door than
after.

The savegame editor is deliberately narrow. Anything that rewrites structure risks handing you a
save the game refuses to load. Four scalar values we can guarantee — and we check the round trip is
byte-identical before we let you download it.

