# AWESOME Sink & coupons

> Canonical source: [AWESOME Sink & coupons](https://satisfactorybase.com/guides/awesome-sink)
> Language: en

Version check pending: The coupon cost curve, Alien DNA rules and special shop triggers require current-version confirmation.

How sink points turn into FICSIT Coupons – the coupon cost curve, what cannot be sunk, the Alien DNA counter and where to get the best points.


:icon[Desc_ResourceSink_C|28] The **AWESOME Sink** (Tier 2 – Resource Sink Bonus Program, 30 MW) destroys items from one belt input (max. 1 200/min with a Mk.6 belt; 16 × 13 × 24 m; no overclock) and converts their **sink points** into [FICSIT Coupons](/wiki/items/ficsit-coupon) that the **AWESOME Shop** (same milestone, 0 MW) accepts as currency. Every item's points are listed on its [item page](/wiki/items); the Items list can be sorted by sink points.

## Coupon cost curve

- Coupons 1–3 cost **500** points each.
- From coupon 4: `points(n) = 250 × (⌈n/3⌉ − 1)² + 1000`, i.e. group n (coupons 3n+1 … 3n+3) costs `250n² + 1000` each; cumulative `250n³ + 375n² + 3125n + 1500`.
- Examples: coupons 4–6 = 1 250 each, 7–9 = 2 000, 10–12 = 3 250 (cumulative 21 000), 88–90 = 211 250 (cumulative 6 504 750), 997–999 = 27 557 000 (cumulative 9.19 billion). From coupon 2 998 the price stays constant at 249 501 250 points.
- All one-time shop offers together cost 347 Coupons (wiki); all non-producible offers together 1 895 Coupons ≈ 125.7 billion points (wiki, 1.0). The full catalogue of 173 offers sums to 2 286 Coupons including repeatable purchases.

## Alien DNA counter

:icon[Desc_AlienDNACapsule_C] [Alien DNA Capsules](/wiki/items/alien-dna-capsule) (from [Alien Protein](/wiki/items/alien-protein)) run through a **separate counter**: 1 000 points per capsule, coupon cost `1000 × ⌈n/3⌉`, cumulative `1500n² + 1500n` per group of three – far cheaper than item points. Neither remains nor protein can be sunk directly.

## What cannot be sunk (0 points – blocks the input)

Alien DNA Capsule (separate counter), Alien Protein, Bacon Agaric, Beryl Nut, Blue / Yellow / Purple Power Slug, Encased Plutonium Cell, FICSIT Coupon, Ficsonium, Ficsonium Fuel Rod, Hatcher / Hog / Spitter / Stinger Remains, Mercer Sphere, Non-Fissile Uranium, Paleberry, Plutonium Pellet, Plutonium Waste, Power Shard, Somersloop, Uranium Waste. Fluids can only be sunk packaged.

## Points reference

Raw resources have fixed values; crafted items are roughly the weighted sum of their ingredients' points – the game data carries the final numbers. Some anchors from the 1.2 data:

| Item | Points |
|---|---|
| [Computer](/wiki/items/computer) | 8 352 |
| [Heavy Modular Frame](/wiki/items/heavy-modular-frame) | 10 800 |
| [Supercomputer](/wiki/items/supercomputer) | 97 352 |
| [Turbo Motor](/wiki/items/turbo-motor) | 240 496 |
| [Nuclear Pasta](/wiki/items/nuclear-pasta) | 538 976 |
| [Ballistic Warp Drive](/wiki/items/ballistic-warp-drive) | 2 895 334 |
| Portable Miner | 56 (2 800 per stack) |
| Hoverpack | 265 632 |

## Shop triggers

- Sinking the first coupon unlocks the Cyber Wagon and the FICSIT Checkmark.
- Sinking the 'Employee of the Planet' Cup (after Space Elevator phase 5) unlocks the Golden Factory Cart.
- From Tier 8 – Particle Enrichment the shop sells [Hard Drives](/wiki/collectibles/hard-drives) for 100 Coupons.

## Rules of thumb

- Always route surplus into the sink through the **Overflow** output of a [Smart Splitter](/guides/belts-pipes#splitters-and-mergers) – never let a chain stop.
- Sink lines are ideal candidates for a low [Priority Power Switch](/guides/power-grid#priority-power-switch) group.
- Best points per raw resource come from highly processed parts (Computers, Supercomputers, Heavy Modular Frames).

In the planner, the **AWESOME Sink** node (catalog → Organization) adds a sink that swallows any surplus of a belt ([Using SatisfactoryBase](/guides/using-satisfactorybase)).


- [Sink points of every item](/wiki/items)

- [Smart Splitter overflow](/guides/belts-pipes)

- [Hard Drives from the shop](/wiki/collectibles/hard-drives)
