# Somersloops

> Canonical source: [Somersloops](https://satisfactorybase.com/wiki/collectibles/somersloops)
> Language: en

106 Somersloops on the map. Power the Production Amplifier (double output), the Alien Power Augmenter (10 each) and three MAM researches.


:icon[Desc_WAT1_C|32] The **[Somersloop](/wiki/items/somersloop)** (`Desc_WAT1_C`) is a red alien artefact. **106** exist on the map (Patch 1.0), usually hidden or guarded – in caves, on top of Gas Pillars, near Uranium or in enemy nests. Stack size 50; cannot be sunk; **not renewable**.

## What they are for

| Use | Somersloops | Effect |
|---|---|---|
| MAM – Somersloop Analysis | 1 | Object Scanner target, unlocks the Alien Technology branch |
| MAM – Power Augmenter | 1 (+ 100 SAM Fluctuator, 50 Computer) | Unlocks the Alien Power Augmenter |
| MAM – Production Amplifier | 1 (+ 100 SAM Fluctuator, 50 Circuit Board) | Unlocks Somersloop slots in production buildings |
| Production Amplifier | 1–4 per building (stays in the building, returned on dismantle) | Output ×2 at full slots, power ×4 |
| :icon[Desc_AlienPowerBuilding_C] Alien Power Augmenter | 10 per building | +500 MW and +10 % (30 % fuelled) grid bonus |

After the 3 research costs **103** remain → at most **10 Alien Power Augmenters** (100) plus 3 for amplification, or any mix. The full slot table and formulas are in the [Somersloop & Mercer Sphere how-to](/guides/somersloop-mercer).

## Finding them

- Scanner mode via MAM Alien Technology – *Somersloop Analysis* (consumes 1 Somersloop). Nearby artefacts pulse audibly and visually and trigger ADA messages.
- Every Somersloop of the world data is drawn on the [map](/map) (*Collectibles → Somersloop*). Most sit in caves ([Somersloop Tunnel](/wiki/world/hazards#caves)), on Gas Pillars or with Nuclear Hogs – plan a Gas Mask, Hazmat Suit or a vehicle.

## Where to put them

Somersloops pay off at the **end** of a chain on expensive parts: Alien Power Matrix, Space Elevator parts, Nuclear Pasta – double output for the same input. They cannot amplify Miners, Water/Oil Extractors, Resource Wells, Packagers or generators. In this planner a Somersloop count per machine is part of the machine node; see [Using SatisfactoryBase](/guides/using-satisfactorybase).


- [Somersloop & Mercer Sphere how-to](/guides/somersloop-mercer)

- [Somersloop item](/wiki/items/somersloop)

- [Mercer Spheres](/wiki/collectibles/mercer-spheres)

- [Show Somersloops on the map](/map)
