# SAM

> Canonical source: [SAM](https://satisfactorybase.com/wiki/items/sam)
> Language: en

Strange Alien Matter, commonly referred to as SAM, doesn't seem to follow the known laws of physics. It whispers of new possibilities.

## Properties

- Entity type: Resource
- Form: solid
- Stack size: 100
- Sink points: 20
- Radioactive: No
- Can be discarded: Yes

## Used as recipe ingredient

### [Reanimated SAM](/wiki/recipes/recipe-ingotsam-c)

2 s. [Constructor](/wiki/buildings/constructor)

[SAM](/wiki/items/sam): 4 per cycle; 120/min → [Reanimated SAM](/wiki/items/reanimated-sam): 1 per cycle; 30/min.

## Extracted by

- [Miner Mk.1](/wiki/buildings/miner-mk-1)
- [Miner Mk.2](/wiki/buildings/miner-mk-2)
- [Miner Mk.3](/wiki/buildings/miner-mk-3)

## Used in schematic costs

- [SAM Reanimation](/wiki/schematics/sam-reanimation): 20
- [SAM Analysis](/wiki/schematics/sam-analysis): 10

## Scanner unlocks

- [SAM Analysis](/wiki/schematics/sam-analysis)
- [Matter Conversion](/wiki/schematics/matter-conversion)

## Related items

- [Reanimated SAM](/wiki/items/reanimated-sam)

## Tools

- [Satisfactory SAM Locations & Map](/resources/sam)

## Technical Details

- Class name: Desc_SAM_C
- Native class: FGResourceDescriptor
- Asset path: /Game/FactoryGame/Resource/RawResources/SAM/Desc_SAM
- Resource form (export): RF_SOLID
