Our use of AI reaches across development. A suggestion may become part of the project, change through several revisions or be discarded. We do not treat everything a model produces as ready to publish.
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Code & architecture
AI helps explore implementations, connect existing systems and investigate failures. It can propose a component or explain a difficult code path. The team still has to specify the behavior, understand the dependencies and decide whether the change belongs in the application. A successful build alone does not prove that a factory calculation is correct.
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Design & images
We use AI to explore layouts, visual ideas and image variants. Choosing a direction, correcting an awkward composition and making it work on a phone still require attention. The project also contains game assets, ordinary interface code and hand-built graphics. Using AI does not mean every image here was generated by a model.
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Writing & languages
AI helps structure explanations, draft text and translate between German and English. We work on the meaning, terminology and tone, and compare claims with the available sources. A fluent paragraph can still explain a game mechanic incorrectly. When evidence is limited, rewriting it more confidently does not solve the problem.
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Game data & reference
The source for game values is the game export and the documented references. AI can help build the tools that read, transform and present that data. It is not a substitute for the source. Recipes, machine properties and resource rules need traceable inputs, and differences between our planning model and the game need to remain visible.
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Tests & debugging
AI helps reproduce bugs, suggest test cases and inspect changes. We still need examples from actual use, sensible expectations and someone who asks whether a test checks the right thing. A passing test can protect a useful rule, or just repeat a mistaken assumption. Reports from players are an important check against our own view of the application.
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Ideas & decisions
An assistant can list alternatives and help us see trade-offs. It does not know automatically which inconvenience matters most to a player or which promise we should make. Priorities, compromises and the decision to release or wait stay with the team. Saying “the AI suggested it” is not an answer to someone whose plan no longer works.