Wiki
Items, recipes and buildings straight from the Satisfactory 1.2 game data – plus getting started, the planner, game mechanics, the world, its creatures, collectibles, equipment and reference guides.
Categories
New to SatisfactoryBase: what an account buys you, worlds, the map and the planner basics.
How to use the production planner: Auto and Manual mode, modules, map links and sharing.
Mechanics explained: overclocking, belts and pipes, power, sink, trains, ratios – and how to use this planner.
All 21 biomes, the four start locations and environmental hazards such as radiation and poison gas.
Hostile and passive fauna with HP, damage, behaviour, drops and respawn rules.
Power Slugs, Somersloops, Mercer Spheres, Hard Drives, edible plants and all 118 crash sites.
Weapons, ammo and gadgets the pioneer carries: rebar gun, rifle, nobelisks, jetpack, scanners and more.
Frequently asked questions about the site, its data and its fan-content status.
Guides
Choose research goals, browse the branches and plan the materials for your next unlocks.
Fluid mechanics from the ground up: flow rate, head lift, pumps, buffers, valves, manifolds and the special circuits that solve the hard cases.