SATISFACTORYBASE

Meet the crew

The people behind the plans.

Good factories start with a plan. Good tools start with people who keep asking: could this be easier?

Development & Project Lead

Marco Foof

Brings development and project direction together. Turns ideas for SatisfactoryBase into the next steps for the team.

Development & Architecture

Carlos Ziegler

Works on the code and the systems behind it. Connects individual features into a coherent application.

Game Data & Testing

Sam Ueberle

Looks after game data and tests how the tools behave. Checks recipes, calculations and the details that matter while playing.

Design & Experience

Alexander Zink

Shapes how SatisfactoryBase looks and feels. Brings structure to interfaces and makes the next step easier to find.

Community

??? ???

Your place in the crew.

Help players find their feet, collect feedback and keep the conversation going. We are looking for someone to help shape our community.

The digital crew

Extra processing power.

Our NPC crew helps with code, images and weighing up ideas. The people on the team decide what makes it into the project.

Development

Claude (NPC)

Helps turn ideas into code, investigate bugs and review changes. Our development companion from Anthropic.

About Claude

Development & Images

Codex (NPC)

Supports implementation, tests and visual work. Our OpenAI companion for the code and images behind the interface.

About Codex

Development

Grok (NPC)

Adds another perspective on code and technical questions. Helps explore solutions and discuss alternatives.

About Grok

Decision maker

Jev (NPC)

Our NPC for structured decisions from TypeSafe AI. Returns decisions with confidence estimates so uncertainty stays visible.

About Jev
Why we build with AI, and stand behind it

Different skills. One shared save.

From the first production line to a world full of factories: we want planning, exploring and building together to feel connected.

See what comes next