What's new
SatisfactoryBase is live. You can open the Map, build in the Planner, browse the Wiki and share a public world without asking anyone for an invite.
The Belt Balancer arrived as its own tool. Give it a number of input belts and a number of output belts, and it draws a buildable arrangement of splitters and mergers, with belt tiers, overload markers and loopbacks where they are needed. The diagram is a real drawing on a grid, not a sketch: you can export it as an image or copy the layout as text. The Wiki got a how-to and a catalogue of the common balancers to go with it.
The Planner was rebuilt around the way you actually play. A right-click opens a build wheel in the game's style, with rings for the canvas, a node and a selection. There is a searchable catalogue of every action, a hotbar with nine levels bound to your account, undo and redo, and a summary panel that adds up power, machines, build cost, raw materials in and surplus out. The magic wand builds the whole upstream chain for a machine or an output in one click, skips ingredients you already supply, and places the chain without overlapping anything. Hover a node's port and a small plus appears — drag from a free handle to create the next machine straight away.
Behind all of that, every number, name, icon and recipe now comes from the Update 1.2 game export instead of a hand-maintained list: real building footprints, Somersloop slots, build costs and German names included.
Why we changed it
The Planner used to have an "auto" mode and a "manual" mode, and the two disagreed often enough to be a nuisance. There is only one mode now — yours. Old auto factories are converted when you open them, so nothing is lost.
The Belt Balancer became a standalone tool with its own address because most people want an answer to "how do I split 7 belts into 11" without opening a factory first. It will be reachable from inside the Planner too, but the fast path should stay fast.