What's new
Transport routes are live. Draw a connection between two factories on the Map and you can now choose what runs it: a belt, or a vehicle route with trains, trucks, tractors or drones. A route has stops, each stop loads or unloads specific items, and a train has a consist you can fill wagon by wagon. The Map draws the whole round trip, animates it in the right direction, and gives every section a panel with what it carries.
Every station gets a small card with its name and cargo, and the Planner's overview lists the routes a factory takes part in. Stations get short names automatically — a factory called "Iron Works" becomes IW — and if you rename a route or a station yourself, your name stays.
The site also started speaking German. Not just the frame: the navigation, the world pages, sign in and account, the Planner's dialogs and panels, error messages, e-mails — and the game data itself. Items, buildings, recipes and milestones are shown with the names the game uses in your language, not with English names glued into the interface. Numbers, units and dates follow the language too. The first three Wiki how-tos are translated; the rest still show the English text with a note, and we will work through them.
What we're working on
The Planner is getting proper logistics nodes next — Conveyor Splitter, Merger, Priority Merger, Smart Splitter and Programmable Splitter as real, connectable parts of a plan rather than something you have to imagine between two machines. Somersloops and per-world build costs are in the same batch.
Why we changed it
One thing about routes is worth explaining, because you will notice it in worlds you already built: station and route names that the site generated for you may look different from yesterday. The rule that produces them got smarter about zones and about factories whose names differ only by a number, so "Factory 4" and "Factory 5" no longer end up with the same short name. Names you typed yourself were left alone.