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Coal power setup

Coal power setup

The 8 generators : 3 water extractors : 120 coal ratio, pipe and head-lift limits, and the recommended coal-plus-water spot for each start location of the default world with the actual node ids.

Version check pending: The fixed machine/water examples and walking-distance recommendations are retained from the original guide. Node locations describe the default world only.

Coal power (Tier 3) is the first power source that runs without refuelling. The maths is simple and the same everywhere; the only real decision is where – and the answer is always "at the water".

The numbers

Value
Coal-Powered Generator 75 MW, burns 15 coal/min (300 MJ each, 4 s), needs 45 m³ water/min
Water Extractor 120 m³/min, 20 MW, 10 m head lift, needs ≥ 9 m deep water
Miner Mk.1 on coal 30 / 60 / 120 per min (impure / normal / pure); Mk.2: 60 / 120 / 240
Pipeline Mk.1 / Mk.2 300 / 600 m³/min = 6.67 / 13.3 generators per pipe
Pump Mk.1 / Mk.2 +20 m / +50 m head lift (does not add up across junctions)
Cost per generator 20 Reinforced Iron Plate, 10 Rotor, 30 Cable

Generators = coal ÷ 15 · Extractors = generators × 45 ÷ 120 = generators ÷ 2.67 · Mk.1 pipes = generators ÷ 6.67. Generators clock linearly (200 % = 150 MW, 30 coal, 90 m³), so overclocking them is never a loss – only the shards are.

Standard blocks

Block Coal/min Generators Extractors Power
Starter 60 – 1 Mk.1 on a normal node 4 2 at 75 % (or 1 at 150 %) 300 MW
Classic 120 – 2 Mk.1 normal, 1 Mk.1 pure, 1 Mk.2 normal, or 1 Mk.1 normal at 200 % 8 3 600 MW
Pure Mk.2 240 16 6 1 200 MW
Mk.3 belt 270 – Mk.2 pure at 225 % 18 7 1 350 MW

The classic block – 8 generators, 3 extractors, 120 coal, 600 MW – is what every guide builds first. Build it as two rows of four with the coal belt down the middle (a splitter manifold; the last generators fill up after a few minutes), and feed the water pipe from more than one point so no Mk.1 segment has to carry the full 360 m³/min (or use 4 extractors at 75 %). Reserve about one generator for the plant itself: 3 extractors = 60 MW plus the miner. Prime it with ~100 hand-mined coal and three temporary Biomass Burners so the extractors can start.

Water goes downhill for free. Extractors push 10 m; a Mk.1 pump adds 20 m. Put generators at or below the water level, or use a lake that lies above your factory: the level of every lake is in the world tables.

Where to build it – per start location

Coordinates in game metres (X east, Y south); node ids are the map's ids. All four seeded plants use Miner Mk.1 on every node of the cluster; each is a multiple of the 8-generator block.

Grass Fields

Four normal coal nodes on the shore of the northern Grass Fields lake, about 1 km north-west of the spawn iron. The nodes sit at −36 m, the lake at −27 m – place the extractors in the lake and the generators on the shore, no pumps.

Node Purity Position (m) Mk.1 rate
BP_ResourceNode559 normal −894, 1368 60
BP_ResourceNode560 normal −868, 1382 60
BP_ResourceNode504 normal −784, 1292 60
BP_ResourceNode503 normal −760, 1306 60

240 coal/min → 16 generators, 6 extractors, 1 200 MW – start with one 8-generator block on two nodes and add the second later. The two pure coal nodes of the biome (west mesa at (−610, 962), +212 m; south-east island at (−661, 2969)) have no usable water next to them; belt their coal here instead.

Factory: Grass Fields – Coal power 1 200 MW · map

Rocky Desert

Four normal coal nodes at the Rocky Desert lake, 800 m east of the spawn iron, right at sea level (nodes −14 to −16 m, lake −17.7 m). The most-recommended first coal spot of the map: water, coal and a flat shore in one place.

Node Purity Position (m) Mk.1 rate
BP_ResourceNode6_379 normal −1101, −1292 60
BP_ResourceNode5_381 normal −1077, −1306 60
BP_ResourceNode7_380 normal −1026, −1403 60
BP_ResourceNode122 normal −996, −1468 60

240 coal/min → 16 generators, 6 extractors, 1 200 MW. Expansion: three pure coal nodes on the plateau at (−1136, −505), (−1132, −441), (−1076, −524) (+162 m, 360 coal/min with Mk.1) – belt the coal down, the water stays at the lake.

Factory: Rocky Desert – Coal power 1 200 MW · map

Northern Forest

Three pure and one normal coal node beside the Lake Forest lake (97 m), 800 m south-east of the pure-iron cluster and roughly at its altitude. Alpha spitters guard the shore – clear them first.

Node Purity Position (m) Mk.1 rate
BP_ResourceNode449 pure 1363, −209 120
BP_ResourceNode469 pure 1388, −240 120
BP_ResourceNode452 pure 1227, −270 120
BP_ResourceNode451 normal 1281, −248 60

420 coal/min → 28 generators, 11 extractors, 2 100 MW – more than a starter needs, so begin with one pure node (8 generators, 3 extractors, needs a Mk.2 belt or two Mk.1 belts) and grow. Two Mk.1 water lines or one Mk.2 line per 13 generators.

Factory: Northern Forest – Coal power 2 100 MW · map

Dune Desert

Three normal coal nodes at the oasis lakes (55 m) in the east of the biome, 800 m from the central iron; the nodes lie at 52–59 m, level with the water.

Node Purity Position (m) Mk.1 rate
BP_ResourceNode617 normal 3626, −1358 60
BP_ResourceNode619 normal 3659, −1334 60
BP_ResourceNode618 normal 3681, −1392 60

180 coal/min → 12 generators, 5 extractors, 900 MW (one 8-block plus 4). Next steps: the pure + normal pair on the east coast at (4045, −1168) / (4048, −1140) with unlimited sea water, and the two impure nodes at the northern lake (3654, −801) / (3689, −762).

Factory: Dune Desert – Coal power 900 MW · map

How the planner models it

The planner has no generator building, so the seeded coal factories are manual graphs: the coal node(s) from the map and one resource node per Water Extractor feed two output nodes that carry the generators' demand (15 coal and 45 m³ water per generator). The factory name states the generator count and MW; the summary counts the miners and extractors and their consumption, not the generated power. Fork the world and change the output amounts to size your own plant.

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