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Alpha Hog

Alpha Hog

Usually alone; guards crash sites, Power Slugs and alien artefacts.
Hostile Hogs
hostile
Type
melee
Role
80
HP
No
Tameable
Damage per hit

20 (charge), 30 (bite)

Drops

Remains become Alien Protein in a Constructor (1 → 1) after the MAM research “Alien Megafauna”. Remains are no longer fuel since 1.0.

Respawn

Within 3 in-game days if no player is within 150 m of the spawner.

Prevent respawns with at least one powered building within 150 m of the spawner (belts, pipes, power lines, hypertubes and poles do not count) and kill the creatures present – see Combat & respawn.

Behaviour

  • Charge attack with a run-up and knockback – dangerous near ledges. Hogs flee when attacked and unable to reach you, ignore all vehicles and run from poison gas (a Hog dies in gas within 4 s).
  • Hogs run faster than a pioneer without Blade Runners. Cliff and Nuclear Hogs add a rock throw against unreachable targets and a “plow charge” that keeps pushing.
  • The Alpha Hog is rated about 3× as dangerous as the regular Hog.
Related · Hogs