SATISFACTORYBASE
Combat & respawn

Combat & respawn

Player health, weapon damage, creature respawn and aggro rules, hostility settings and what vehicles protect you from.

Respawn, aggro and teleport

  • Spawners lie mainly at resource nodes and collectibles. Killed creatures respawn within 3 in-game days as long as no player is within 150 m.
  • Prevent respawns: at least one powered building within 150 m of the spawner (foundations count with a smaller radius; belts, pipes, power lines, hypertubes and poles do not count) and kill the creatures present. Night spawners must have spawned and been cleared once. Every buildable has a value; once the surroundings exceed a threshold the spawner is disabled – a Miner is enough, a foundation is not.
  • Creatures that stray too far from their spawner are teleported back (when no player is within ≈ 80 m) and get full HP (except Hogs).
  • Creature Hostility (Options → Gameplay): Default / Passive (never hostile – Flying Crabs and Spore Flowers still hurt) / Retaliate (only attacked animals fight back).
  • Vehicles protect from all creatures except Stingers, and since 1.0 also from poison gas and radiation.
  • Creatures never attack buildings; buildings have no HP.

Player health

Value Number
HP 100 (10 segments of 10)
Respawn / revive (multiplayer, hold E 5 s) 30 HP at the HUB
Emergency regeneration After 5 s without damage 1.25 HP/s up to 30 HP, then 0.1 HP/s up to 100 (≈ 12 min)
Fall damage From 13.5 m (Blade Runners 20.5 m); cap 97 (Blade Runners 96) – with ≥ 98 HP no fall is lethal
Healing Beryl Nut 5, Paleberry 10, Bacon Agaric 20, Medicinal Inhaler 100 (full)
Poison gas 10 HP/s per source (Gas Pillar, Spore Flower, Elite Gas Stinger), sources add up; < 1 s exposure is harmless
Radiation 1–20 HP/s depending on intensity – see Hazards
Map edge Inner border 5 HP/s, outer border instantly lethal
Freight Car (container on player) 100 (lethal)
Death Death Crate with your items at the place of death (option: everything / everything except equipment / nothing); the marker disappears after reloading

Weapon damage

Values from the wiki's “Combat” page. Weapon infoboxes partly list different numbers (e.g. Iron Rebar 13, Explosive Rebar ≤ 35, Nuke ≤ 200) – which one is current in the game is unverified.

Weapon / ammo Damage
Xeno-Zapper 5
Xeno-Basher 9 (hits several targets)
Rebar Gun – Iron Rebar 15
Rebar Gun – Stun Rebar 5 + 5 s stun
Rebar Gun – Shatter Rebar 15 × 2 (spread, short range)
Rebar Gun – Explosive Rebar 50 (explosion)
Rifle – Rifle Ammo 5 (hitscan)
Rifle – Homing Rifle Ammo 3 + homing
Rifle – Turbo Rifle Ammo 4 (hitscan, high rate of fire)
Nobelisk 50 (explosion)
Gas Nobelisk 5 poison/s × 30 s
Pulse Nobelisk 5 + strong knockback
Cluster Nobelisk 50 + 5 × 25 secondary explosions
Nuke Nobelisk 150 + radiation × 30 s
Boom Box (Turbo Bass) 1 + knockback, 60 m
Vehicle collision Ragdoll + damage (not quantified)

Weapon details: the Rebar Gun fires single shots (magazine 1, 0.357 shots/s, reload 1.8 s); the Rifle has 100 m range, reload 3.2 s and full/semi-auto fire with magazines of 15 (Rifle Ammo), 20 (Homing) or 75 (Turbo). A standard rifle magazine does not kill a Cliff Hog (90 HP); a Turbo magazine (300 damage) kills every creature except Spore Flowers and Gas Pillars. Tactic against Alpha Hogs: Stun Rebar → 2 melee hits → reload → repeat (“stunlock”).

Remains → Alien Protein

Remains Source (amount) MAM research
Hog Remains Fluffy-tailed Hog 1, Alpha Hog 3, Cliff Hog 5, Nuclear Hog 7 Alien Megafauna – Hog Protein (1 Hog Remains)
Spitter Remains Spitter 2, Alpha Spitter 4 Alien Megafauna – Spitter Protein (1 Spitter Remains)
Stinger Remains Baby 1, Alpha 3, Elite Gas 5 Alien Megafauna – Stinger Protein (1 Stinger Remains)
Hatcher Remains Hatcher 1, Elite Hatcher 3 Alien Megafauna – Hatcher Protein (1 Hatcher Remains)

After the research all four remains behave identically: 1 Remains → 1 Alien Protein in a Constructor. Since 1.0 remains are no longer fuel (previously 250 MJ). Alien Protein becomes an Alien DNA Capsule (sunk via a separate DNA counter – see AWESOME Sink), Biomass (protein recipe) or a Medicinal Inhaler (protein variant). Neither remains nor protein can be sunk directly. Tamed Lizard Doggos occasionally find remains too.

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