SATISFACTORYBASE
Alpha Spitter (Forest)

Alpha Spitter (Forest)

Green biomes.
Hostile Spitters
hostile
Type
ranged
Role
80
HP
No
Tameable
Damage per hit

1–16 (close); 4 shots of < 18 each; large fireball 50

Drops

Remains become Alien Protein in a Constructor (1 → 1) after the MAM research “Alien Megafauna”. Remains are no longer fuel since 1.0.

Respawn

Within 3 in-game days if no player is within 150 m of the spawner.

Prevent respawns with at least one powered building within 150 m of the spawner (belts, pipes, power lines, hypertubes and poles do not count) and kill the creatures present – see Combat & respawn.

Behaviour

  • Ranged fireballs: the close-range fireball has strong knockback and deals more damage the closer you are; the long-range fireball deals more damage with distance. Long cooldown between shots of the same type.
  • Spitters lead their shots without accounting for direction changes – run in a zigzag. Friendly fire between Spitters is possible.
  • Alpha Spitters deal area damage with every attack; the large fireball can be destroyed with melee or ranged weapons.
Related · Spitters