Xeno-Zapper
A standard issue self-defense electroshock melee weapon.
Properties
| Entity type | Equipment |
|---|---|
| Form | solid |
| Stack size | 1 |
| Sink points | 1 880 |
| Radioactive | No |
| Can be discarded | Yes |
Produced by (1)
| Recipe | Inputs → Outputs (per min) | Building | Time |
|---|---|---|---|
Xeno-Zapper | Inputs
Outputs
| Equipment Workshop | 40 s |
Used as recipe ingredient (2)
| Recipe | Inputs → Outputs (per min) | Building | Time |
|---|---|---|---|
Xeno-Basher | Inputs
Outputs
| Equipment Workshop | 80 s |
Zipline | Inputs
Outputs
| Equipment Workshop | 40 s |
Related items
Unlocked by
- Starting BlueprintsSchematic
Technical Details
| Class name | BP_EquipmentDescriptorShockShank_C |
|---|---|
| Native class | FGEquipmentDescriptor |
| Asset path | /Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank |
| Resource form (export) | RF_SOLID |