All rates are for the standard recipes at 100 % clock, computed from the game data. Alternate recipes change the ratios – check the recipe pages or let the planner's Magic Wand solve the chain.
Base rates
| Recipe | Machine | Input /min | Output /min |
|---|---|---|---|
| Iron Ingot | Smelter | 30 Iron Ore | 30 |
| Copper Ingot | Smelter | 30 Copper Ore | 30 |
| Caterium Ingot | Smelter | 45 Caterium Ore | 15 |
| Steel Ingot | Foundry | 45 Iron Ore + 45 Coal | 45 |
| Aluminum Ingot | Foundry | 90 Aluminum Scrap + 75 Silica | 60 |
| Iron Plate | Constructor | 30 Iron Ingot | 20 |
| Iron Rod | Constructor | 15 Iron Ingot | 15 |
| Screws | Constructor | 10 Iron Rod | 40 |
| Wire | Constructor | 15 Copper Ingot | 30 |
| Cable | Constructor | 60 Wire | 30 |
| Concrete | Constructor | 45 Limestone | 15 |
| Copper Sheet | Constructor | 20 Copper Ingot | 10 |
| Quickwire | Constructor | 12 Caterium Ingot | 60 |
| Steel Beam | Constructor | 60 Steel Ingot | 15 |
| Steel Pipe | Constructor | 30 Steel Ingot | 20 |
| Silica | Constructor | 22.5 Raw Quartz | 37.5 |
| Quartz Crystal | Constructor | 37.5 Raw Quartz | 22.5 |
| Aluminum Casing | Constructor | 90 Aluminum Ingot | 60 |
| Reinforced Iron Plate | Assembler | 30 Iron Plate + 60 Screws | 5 |
| Modular Frame | Assembler | 3 Reinforced Iron Plate + 12 Iron Rod | 2 |
| Rotor | Assembler | 20 Iron Rod + 100 Screws | 4 |
| Stator | Assembler | 15 Steel Pipe + 40 Wire | 5 |
| Motor | Assembler | 10 Rotor + 10 Stator | 5 |
| Encased Industrial Beam | Assembler | 18 Steel Beam + 36 Concrete | 6 |
| Circuit Board | Assembler | 15 Copper Sheet + 30 Plastic | 7.5 |
| AI Limiter | Assembler | 25 Copper Sheet + 100 Quickwire | 5 |
| Alclad Aluminum Sheet | Assembler | 30 Aluminum Ingot + 10 Copper Ingot | 30 |
| Heavy Modular Frame | Manufacturer | 10 Modular Frame + 40 Steel Pipe + 10 Encased Industrial Beam + 240 Screws | 2 |
| Computer | Manufacturer | 10 Circuit Board + 20 Cable + 40 Plastic | 2.5 |
| High-Speed Connector | Manufacturer | 210 Quickwire + 37.5 Cable + 3.75 Circuit Board | 3.75 |
| Crystal Oscillator | Manufacturer | 18 Quartz Crystal + 14 Cable + 2.5 Reinforced Iron Plate | 1 |
| Plastic | Refinery | 30 m³ Crude Oil | 20 (+ 10 m³ Heavy Oil Residue) |
| Rubber | Refinery | 30 m³ Crude Oil | 20 (+ 20 m³ Heavy Oil Residue) |
| Fuel | Refinery | 60 m³ Crude Oil | 40 m³ (+ 30 Polymer Resin) |
| Residual Fuel | Refinery | 60 m³ Heavy Oil Residue | 40 m³ |
| Petroleum Coke | Refinery | 40 m³ Heavy Oil Residue | 120 |
| Alumina Solution | Refinery | 120 Bauxite + 180 m³ Water | 120 m³ (+ 50 Silica) |
| Aluminum Scrap | Refinery | 240 m³ Alumina + 120 Coal | 360 (+ 120 m³ Water) |
Classic machine ratios
| Chain | Ratio (machines) | Result |
|---|---|---|
| Iron Plate | 1 Smelter : 1 Constructor (Plate) | 20 Plate/min from 30 ore |
| Iron Rod | 1 Smelter : 2 Constructors (Rod) | 30 Rod/min from 30 ore |
| Screws | 1 Smelter : 2 Rod : 3 Screw | 120 Screws/min from 30 ore |
| Wire / Cable | 1 Smelter : 2 Wire : 1 Cable | 30 Cable/min from 30 Copper Ore |
| Copper Sheet | 2 Smelters : 3 Constructors (Sheet) | 30 Sheet/min from 60 ore |
| Concrete | 1 Miner Mk.1 normal (60 Limestone) : 1⅓ Constructors | 20 Concrete/min; whole numbers: 3 Constructors per 135 Limestone = 45/min |
| Reinforced Iron Plate | 2 Smelters : 1.5 Plate : 1 Rod : 1.5 Screw : 1 Assembler | 5 RIP/min from 60 ore. ×2 in whole numbers: 4 Smelters, 3 Plate, 2 Rod, 3 Screw, 2 Assemblers → 10 RIP/min from 120 Iron Ore (1 Miner Mk.2 normal / Mk.1 pure) |
| Modular Frame | 1 Assembler needs 3 RIP/min (0.6 RIP Assembler) + 12 Rod/min (0.8 Rod Constructor) | 2 MF/min from 48 Iron Ore. ×5: 5 MF Assemblers, 3 RIP Assemblers, 4.5 Plate, 3 Rod (RIP) + 4 Rod (MF), 4.5 Screw Constructors, 10 Smelters → 10 MF/min from 300 ore |
| Rotor | 1 Assembler needs 20 Rod + 100 Screws = 1⅓ Rod Constructors + 2.5 Screw Constructors (the 25 Rod/min for screws) → 45 Rod/min = 3 Rod Constructors, 3 Smelters | 4 Rotor/min from 90 ore; ×3: 3 Rotor Assemblers, 9 Rod, 7.5 Screw Constructors, 9 Smelters → 12 Rotor/min |
| Stator | 1 Assembler needs 15 Steel Pipe (0.75 Pipe Constructor, 22.5 Steel Ingot = 0.5 Foundry) + 40 Wire (1⅓ Wire Constructors, 20 Copper Ingot) | 5 Stator/min; ×4: 4 Stator, 3 Pipe, 2 Foundries, 5⅓ Wire → 20 Stator/min |
| Motor | 1 Motor Assembler : 2.5 Rotor Assemblers : 2 Stator Assemblers | 5 Motor/min; ×2: 2 Motor, 5 Rotor, 4 Stator → 10 Motor/min |
| Steel Beam | 1 Foundry (45 Steel Ingot) : 0.75 Beam Constructor | whole numbers: 4 Foundries : 3 Beam → 45 Beam/min |
| Steel Pipe | 1 Foundry : 1.5 Pipe Constructors | whole numbers: 2 Foundries : 3 Pipe → 60 Pipe/min |
| Encased Industrial Beam | 1 Assembler needs 18 Beam (1.2 Beam Constructors, 72 Steel Ingot = 1.6 Foundries) + 36 Concrete (2.4 Constructors) | 6 EIB/min; ×5: 5 EIB, 6 Beam, 8 Foundries, 12 Concrete → 30 EIB/min |
| Heavy Modular Frame | 1 Manufacturer needs 10 MF (5 MF Assemblers), 40 Pipe (2 Pipe Constructors), 10 EIB (1⅔ EIB Assemblers), 240 Screws (6 Screw Constructors, 60 Rod/min = 4 Rod Constructors) | 2 HMF/min; rough ore demand: ≈ 300 Iron Ore (MF) + 60 Iron Ore (screws) + steel for 40 Pipe + 30 Beam (≈ 180 Iron Ore + 180 Coal) + 180 Limestone |
| Circuit Board | 1 Assembler needs 15 Copper Sheet (1.5 Sheet Constructors, 1 Smelter) + 30 Plastic (1.5 Plastic Refineries) | 7.5 CB/min; ×2: 2 CB, 3 Sheet, 2 Smelters, 3 Plastic Refineries (90 m³ Crude) → 15 CB/min |
| Computer | 1 Manufacturer needs 10 CB (1⅓ CB Assemblers), 20 Cable (⅔ Cable Constructor), 40 Plastic (2 Refineries) | 2.5 Computer/min; ×3: 3 Computer Manufacturers, 4 CB Assemblers, 2 Cable Constructors, 6 + 2 = 8 Plastic Refineries (240 m³ Crude Oil) → 7.5 Computer/min |
| Quickwire | 1 Smelter (Caterium, 45 ore) : 1.25 Constructors | whole numbers: 4 Smelters : 5 Quickwire → 300 Quickwire/min from 180 Caterium Ore |
| Fuel power | 1 Refinery Fuel : 2 Fuel Generators | 500 MW per 60 m³ Crude Oil; Polymer Resin 30/min → Residual Plastic/Rubber or sink |
| Alumina → Ingot | 2 Refineries Alumina (240 Bauxite, 360 m³ Water, 100 Silica) : 1 Refinery Scrap (120 Coal, returns 120 m³ Water) : 4 Foundries Aluminum Ingot (360 Scrap + 300 Silica) | 240 Aluminum Ingot/min; extra Silica 300 − 100 = 200 (5⅓ Silica Constructors, 120 Raw Quartz); net water 240 m³ (2 Water Extractors) |
Belt saturation and miner matching
| Miner / node | Rate (100 %) | Matching belt | Overclock target |
|---|---|---|---|
| Mk.1 impure / normal / pure | 30 / 60 / 120 | Mk.1 (60) for normal; pure needs Mk.2 | Mk.1 normal at 200 % = 120 (Mk.2) |
| Mk.2 impure / normal / pure | 60 / 120 / 240 | Mk.2 / Mk.2 / Mk.3 (270) | Mk.2 pure at 250 % = 600 → Mk.5 (780) |
| Mk.3 impure / normal / pure | 120 / 240 / 480 | Mk.2 / Mk.3 / Mk.5 | Mk.3 pure at 250 % = 1 200 = Mk.6; Mk.3 normal at 250 % = 600 → Mk.5 |
- Belt capacity is the hard cap: miners only produce as fast as the belt takes items away.
- Smelter saturation: Mk.1 belt (60 ore) = 2 Smelters; Mk.2 (120) = 4; Mk.3 (270) = 9; Mk.4 (480) = 16; Mk.5 (780) = 26; Mk.6 (1 200) = 40 Smelters. Steel: a Mk.3 belt supplies 6 Foundries per input.
Manifold vs. load balancing
- A manifold (chain of splitters with pass-through) distributes evenly after a start-up time as long as total input ≥ total demand; the start-up time is the time to fill the machine buffers (avoid underclocking the last machines).
- Load balancers (splitter trees) are only needed when an exact split is required from the first second (e.g. a 1:2 belt split for different consumers).
- Splitters split 1 → 3 evenly; 1 → 2 by blocking one output; uneven (1:2) by feeding one output back through a merger. Details: Belts & pipes.
Overclock and sink rules of thumb
- For whole numbers of buildings prefer underclocking the last machine (no shard) over overclocking the chain; underclocking saves power per item.
- Overclocking miners pays off (shards are finite, but nodes are scarcer): 1 Miner Mk.3 pure at 250 % = 1 200/min replaces 2.5 miners.
- Power per item: 250 % costs 34 % more than 100 % (production buildings); generators are linear.
- Always send surplus into the AWESOME Sink (overflow output of a Smart Splitter); never let a chain stop. Best points per raw resource: highly processed parts (Computer 8 352, Supercomputer 97 352, Heavy Modular Frame 10 800).