SATISFACTORYBASE
Building ratios & manifolds

Building ratios & manifolds

Base rates of the standard recipes and the classic machine ratios for plates, rods, screws, frames, rotors, motors, steel, circuit boards, computers and aluminium – plus manifold vs. balancing.

Version check pending: The printed base-rate and classic-ratio tables are editorial values, not live calculator results, and need comparison with current recipes.

All rates are for the standard recipes at 100 % clock, computed from the game data. Alternate recipes change the ratios – check the recipe pages or let the planner's Magic Wand solve the chain.

Base rates

Recipe Machine Input /min Output /min
Iron Ingot Smelter 30 Iron Ore 30
Copper Ingot Smelter 30 Copper Ore 30
Caterium Ingot Smelter 45 Caterium Ore 15
Steel Ingot Foundry 45 Iron Ore + 45 Coal 45
Aluminum Ingot Foundry 90 Aluminum Scrap + 75 Silica 60
Iron Plate Constructor 30 Iron Ingot 20
Iron Rod Constructor 15 Iron Ingot 15
Screws Constructor 10 Iron Rod 40
Wire Constructor 15 Copper Ingot 30
Cable Constructor 60 Wire 30
Concrete Constructor 45 Limestone 15
Copper Sheet Constructor 20 Copper Ingot 10
Quickwire Constructor 12 Caterium Ingot 60
Steel Beam Constructor 60 Steel Ingot 15
Steel Pipe Constructor 30 Steel Ingot 20
Silica Constructor 22.5 Raw Quartz 37.5
Quartz Crystal Constructor 37.5 Raw Quartz 22.5
Aluminum Casing Constructor 90 Aluminum Ingot 60
Reinforced Iron Plate Assembler 30 Iron Plate + 60 Screws 5
Modular Frame Assembler 3 Reinforced Iron Plate + 12 Iron Rod 2
Rotor Assembler 20 Iron Rod + 100 Screws 4
Stator Assembler 15 Steel Pipe + 40 Wire 5
Motor Assembler 10 Rotor + 10 Stator 5
Encased Industrial Beam Assembler 18 Steel Beam + 36 Concrete 6
Circuit Board Assembler 15 Copper Sheet + 30 Plastic 7.5
AI Limiter Assembler 25 Copper Sheet + 100 Quickwire 5
Alclad Aluminum Sheet Assembler 30 Aluminum Ingot + 10 Copper Ingot 30
Heavy Modular Frame Manufacturer 10 Modular Frame + 40 Steel Pipe + 10 Encased Industrial Beam + 240 Screws 2
Computer Manufacturer 10 Circuit Board + 20 Cable + 40 Plastic 2.5
High-Speed Connector Manufacturer 210 Quickwire + 37.5 Cable + 3.75 Circuit Board 3.75
Crystal Oscillator Manufacturer 18 Quartz Crystal + 14 Cable + 2.5 Reinforced Iron Plate 1
Plastic Refinery 30 m³ Crude Oil 20 (+ 10 m³ Heavy Oil Residue)
Rubber Refinery 30 m³ Crude Oil 20 (+ 20 m³ Heavy Oil Residue)
Fuel Refinery 60 m³ Crude Oil 40 m³ (+ 30 Polymer Resin)
Residual Fuel Refinery 60 m³ Heavy Oil Residue 40 m³
Petroleum Coke Refinery 40 m³ Heavy Oil Residue 120
Alumina Solution Refinery 120 Bauxite + 180 m³ Water 120 m³ (+ 50 Silica)
Aluminum Scrap Refinery 240 m³ Alumina + 120 Coal 360 (+ 120 m³ Water)

Classic machine ratios

Chain Ratio (machines) Result
Iron Plate 1 Smelter : 1 Constructor (Plate) 20 Plate/min from 30 ore
Iron Rod 1 Smelter : 2 Constructors (Rod) 30 Rod/min from 30 ore
Screws 1 Smelter : 2 Rod : 3 Screw 120 Screws/min from 30 ore
Wire / Cable 1 Smelter : 2 Wire : 1 Cable 30 Cable/min from 30 Copper Ore
Copper Sheet 2 Smelters : 3 Constructors (Sheet) 30 Sheet/min from 60 ore
Concrete 1 Miner Mk.1 normal (60 Limestone) : 1⅓ Constructors 20 Concrete/min; whole numbers: 3 Constructors per 135 Limestone = 45/min
Reinforced Iron Plate 2 Smelters : 1.5 Plate : 1 Rod : 1.5 Screw : 1 Assembler 5 RIP/min from 60 ore. ×2 in whole numbers: 4 Smelters, 3 Plate, 2 Rod, 3 Screw, 2 Assemblers → 10 RIP/min from 120 Iron Ore (1 Miner Mk.2 normal / Mk.1 pure)
Modular Frame 1 Assembler needs 3 RIP/min (0.6 RIP Assembler) + 12 Rod/min (0.8 Rod Constructor) 2 MF/min from 48 Iron Ore. ×5: 5 MF Assemblers, 3 RIP Assemblers, 4.5 Plate, 3 Rod (RIP) + 4 Rod (MF), 4.5 Screw Constructors, 10 Smelters → 10 MF/min from 300 ore
Rotor 1 Assembler needs 20 Rod + 100 Screws = 1⅓ Rod Constructors + 2.5 Screw Constructors (the 25 Rod/min for screws) → 45 Rod/min = 3 Rod Constructors, 3 Smelters 4 Rotor/min from 90 ore; ×3: 3 Rotor Assemblers, 9 Rod, 7.5 Screw Constructors, 9 Smelters → 12 Rotor/min
Stator 1 Assembler needs 15 Steel Pipe (0.75 Pipe Constructor, 22.5 Steel Ingot = 0.5 Foundry) + 40 Wire (1⅓ Wire Constructors, 20 Copper Ingot) 5 Stator/min; ×4: 4 Stator, 3 Pipe, 2 Foundries, 5⅓ Wire → 20 Stator/min
Motor 1 Motor Assembler : 2.5 Rotor Assemblers : 2 Stator Assemblers 5 Motor/min; ×2: 2 Motor, 5 Rotor, 4 Stator → 10 Motor/min
Steel Beam 1 Foundry (45 Steel Ingot) : 0.75 Beam Constructor whole numbers: 4 Foundries : 3 Beam → 45 Beam/min
Steel Pipe 1 Foundry : 1.5 Pipe Constructors whole numbers: 2 Foundries : 3 Pipe → 60 Pipe/min
Encased Industrial Beam 1 Assembler needs 18 Beam (1.2 Beam Constructors, 72 Steel Ingot = 1.6 Foundries) + 36 Concrete (2.4 Constructors) 6 EIB/min; ×5: 5 EIB, 6 Beam, 8 Foundries, 12 Concrete → 30 EIB/min
Heavy Modular Frame 1 Manufacturer needs 10 MF (5 MF Assemblers), 40 Pipe (2 Pipe Constructors), 10 EIB (1⅔ EIB Assemblers), 240 Screws (6 Screw Constructors, 60 Rod/min = 4 Rod Constructors) 2 HMF/min; rough ore demand: ≈ 300 Iron Ore (MF) + 60 Iron Ore (screws) + steel for 40 Pipe + 30 Beam (≈ 180 Iron Ore + 180 Coal) + 180 Limestone
Circuit Board 1 Assembler needs 15 Copper Sheet (1.5 Sheet Constructors, 1 Smelter) + 30 Plastic (1.5 Plastic Refineries) 7.5 CB/min; ×2: 2 CB, 3 Sheet, 2 Smelters, 3 Plastic Refineries (90 m³ Crude) → 15 CB/min
Computer 1 Manufacturer needs 10 CB (1⅓ CB Assemblers), 20 Cable (⅔ Cable Constructor), 40 Plastic (2 Refineries) 2.5 Computer/min; ×3: 3 Computer Manufacturers, 4 CB Assemblers, 2 Cable Constructors, 6 + 2 = 8 Plastic Refineries (240 m³ Crude Oil) → 7.5 Computer/min
Quickwire 1 Smelter (Caterium, 45 ore) : 1.25 Constructors whole numbers: 4 Smelters : 5 Quickwire → 300 Quickwire/min from 180 Caterium Ore
Fuel power 1 Refinery Fuel : 2 Fuel Generators 500 MW per 60 m³ Crude Oil; Polymer Resin 30/min → Residual Plastic/Rubber or sink
Alumina → Ingot 2 Refineries Alumina (240 Bauxite, 360 m³ Water, 100 Silica) : 1 Refinery Scrap (120 Coal, returns 120 m³ Water) : 4 Foundries Aluminum Ingot (360 Scrap + 300 Silica) 240 Aluminum Ingot/min; extra Silica 300 − 100 = 200 (5⅓ Silica Constructors, 120 Raw Quartz); net water 240 m³ (2 Water Extractors)

Belt saturation and miner matching

Miner / node Rate (100 %) Matching belt Overclock target
Mk.1 impure / normal / pure 30 / 60 / 120 Mk.1 (60) for normal; pure needs Mk.2 Mk.1 normal at 200 % = 120 (Mk.2)
Mk.2 impure / normal / pure 60 / 120 / 240 Mk.2 / Mk.2 / Mk.3 (270) Mk.2 pure at 250 % = 600 → Mk.5 (780)
Mk.3 impure / normal / pure 120 / 240 / 480 Mk.2 / Mk.3 / Mk.5 Mk.3 pure at 250 % = 1 200 = Mk.6; Mk.3 normal at 250 % = 600 → Mk.5
  • Belt capacity is the hard cap: miners only produce as fast as the belt takes items away.
  • Smelter saturation: Mk.1 belt (60 ore) = 2 Smelters; Mk.2 (120) = 4; Mk.3 (270) = 9; Mk.4 (480) = 16; Mk.5 (780) = 26; Mk.6 (1 200) = 40 Smelters. Steel: a Mk.3 belt supplies 6 Foundries per input.

Manifold vs. load balancing

  • A manifold (chain of splitters with pass-through) distributes evenly after a start-up time as long as total input ≥ total demand; the start-up time is the time to fill the machine buffers (avoid underclocking the last machines).
  • Load balancers (splitter trees) are only needed when an exact split is required from the first second (e.g. a 1:2 belt split for different consumers).
  • Splitters split 1 → 3 evenly; 1 → 2 by blocking one output; uneven (1:2) by feeding one output back through a merger. Details: Belts & pipes.

Overclock and sink rules of thumb

  • For whole numbers of buildings prefer underclocking the last machine (no shard) over overclocking the chain; underclocking saves power per item.
  • Overclocking miners pays off (shards are finite, but nodes are scarcer): 1 Miner Mk.3 pure at 250 % = 1 200/min replaces 2.5 miners.
  • Power per item: 250 % costs 34 % more than 100 % (production buildings); generators are linear.
  • Always send surplus into the AWESOME Sink (overflow output of a Smart Splitter); never let a chain stop. Best points per raw resource: highly processed parts (Computer 8 352, Supercomputer 97 352, Heavy Modular Frame 10 800).
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