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Somersloop & Mercer Sphere

Somersloop & Mercer Sphere

Production Amplifier slots and formulas, the Dimensional Depot with its upload and capacity upgrades, and the Alien Power Augmenter.

Version check pending: Amplifier slots, the combined power formula and the fixed research-cost chain need reconciliation with current export corrections.

Somersloop – Production Amplifier

106 Somersloops exist on the map (Patch 1.0), usually hidden or guarded, often near Uranium or poison gas. Stack 50, not sinkable. MAM research consumes 3 (Somersloop Analysis 1, Power Augmenter 1, Production Amplifier 1); 103 remain → at most 10 Alien Power Augmenters (10 each) plus 3 for amplification, or any mix.

Unlock: MAM Alien Technology – Production Amplifier (1 Somersloop, 100 SAM Fluctuator, 50 Circuit Board).

Slots and effect

Building Slots Output bonus per slot Max output
Smelter, Constructor 1 +100 % ×2
Foundry, Assembler, Refinery, Converter 2 +50 % ×2
Manufacturer, Blender, Particle Accelerator, Quantum Encoder 4 +25 % ×2
Miners, Water/Oil Extractors, Resource Wells, Packager, generators cannot be amplified
  • Output = base × (1 + used / total); the input stays unchanged – the Somersloop “creates” output from nothing. By-products are doubled as well (e.g. Heavy Oil Residue with Plastic).
  • Power = base × (1 + used / total)² → fully slotted ×4. Together with 250 % clock: ×13.43 power, ×5 output (overclocking).
  • With partial slots the bonus .25/.5/.75 is distributed cyclically (e.g. 3 × 1.25 → 3 4 4 4; 3 × 1.5 → 4 5 4 5).
  • The Somersloop stays in the building and is returned when it is dismantled; it is not consumed.
  • Planning: Somersloops pay off at the end of a chain on expensive parts (Alien Power Matrix, Space Elevator parts, Nuclear Pasta) – double output for the same input.
  • In SatisfactoryBase's planner you set Somersloops directly on the machine node – a stepper next to Overclock, clamped to the recipe's slot count, with a live output/power factor and a node badge; the build cost summary and the world's Statistics tab both count how many of the 103 available Somersloops are in use.

Mercer Sphere – Dimensional Depot

298 Mercer Spheres exist on the map (Patch 1.0). Stack 50, not sinkable. MAM needs (Alien Technology): Mercer Sphere Analysis 1, Dimensional Depot 1, Manual Depot Uploader 3, Depot Expansion 200/300/400/500 % = 3/7/13/23, Upload Upgrade 30/60/120/240 = 3/7/13/23 → 97 for all research. The remaining 201 build Dimensional Depot Uploaders (1 each).

Level Upload rate (items/min) Stacks per item MAM cost (Mercer + SAM Fluctuator)
Base 15 1 Dimensional Depot: 1 Mercer, 11 SAM Fluctuator
Level 1 30 2 (200 %) 3 Mercer + 47 SAM Fluctuator each
Level 2 60 3 (300 %) 7 Mercer + 103 SAM Fluctuator each
Level 3 120 4 (400 %) 13 Mercer + 151 SAM Fluctuator each
Level 4 240 5 (500 %) 23 Mercer + 199 SAM Fluctuator each
  • Dimensional Depot Uploader (Desc_CentralStorage_C): build cost 1 Mercer Sphere, 10 SAM Fluctuator, 10 Modular Frame, 100 Wire; 1 belt input; 5 × 10 × 4.25 m; stackable.
  • Capacity is a quota per item type (not slots): base 1 stack (e.g. 100 Iron Plate … 500 Screws). The Uploader stops when the quota is full and the belt backs up → route the overflow through a Smart Splitter to the AWESOME Sink.
  • Manual Depot Uploader (3 Mercer, 17 Computer, 29 SAM Fluctuator): upload from the player inventory (5 buffer slots).
  • Contents are available to all players when building and crafting; downloads of up to 1 stack per action are free; no fluids. MAM costs must be in the inventory, not in the depot. The depot also removes radioactive items from your inventory.

Alien Power Augmenter

Unlock: MAM Alien Technology – Power Augmenter (1 Somersloop, 100 SAM Fluctuator, 50 Computer). Build cost: 10 Somersloop, 50 SAM Fluctuator, 100 Cable, 50 Encased Industrial Beam, 25 Motor, 10 Computer; 28 × 28 × 28 m.

  • Produces 500 MW itself and adds a grid bonus of 10 % (unfuelled) or 30 % (fuelled with 5 Alien Power Matrix/min). Bonuses of several augmenters add up; the base is the total generation including the 500 MW of each augmenter.
  • Example: 5 000 MW + 1 augmenter → (5 000 + 500) × 1.10 = 6 050 MW; 2 unfuelled → 6 000 × 1.20 = 7 200 MW.
  • Alien Power Matrix (Quantum Encoder, 0–2 000 MW): 5 SAM Fluctuator + 3 Power Shard + 3 Superposition Oscillator + 24 m³ Excited Photonic Matter → 1 Alien Power Matrix + 24 m³ Dark Matter Residue per 24 s (2.5/min). 5/min for one fuelled augmenter = 2 Quantum Encoders (or 1 with a Somersloop). Unlock: MAM Alien Technology – Alien Power Matrix (50 Singularity Cell, 100 Power Shard, 500 SAM Fluctuator).
  • Fuelling only pays off with very large generation (wiki: break-even roughly from ≈ 60 000 MW base, because matrix production itself costs ≈ 12 000 MW).

Alien Technology chain

SAM Analysis (10 SAM) → SAM Reanimation (20 SAM) → SAM Fluctuator (10 Reanimated SAM, 100 Steel Pipe, 200 Wire) → Mercer Sphere Analysis / Somersloop Analysis → Dimensional Depot, Production Amplifier, Power Augmenter → Alien Power Matrix.

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