SATISFACTORYBASE
Power grid

Power grid

Generators with fuel and water rates, power lines and poles, the fuse/trip, Power Storage, Priority Power Switches and planning rules of thumb.

Version check pending: The hand-maintained generator fuel/water table and storage/trip behavior require current-version validation.

The grid

  • A grid consists of all producers and consumers connected through Power Lines, Power Poles, Power Towers, Wall Outlets, Train Stations and Railways. Lines are lossless and have no capacity limit.
  • Power Pole Mk.1 / Mk.2 / Mk.3: 4 / 7 / 10 connections; line length between poles max. 100 m; Power Tower to Power Tower 300 m. Poles upgrade in place.
  • MW = MJ/s. A building's consumption applies at 100 % clock while producing; idle production buildings draw 0.1 MW (even when underclocked below 0.1 MW).
  • Buildings never run “slower” when under-supplied – the grid trips instead.

Generators

Generator MW (100 %) Fuel Water (m³/min) Scaling
Biomass Burner 30 Leaves / Wood / Mycelia / Biomass / Solid Biofuel / Packaged Liquid Biofuel linear, demand-driven (cannot charge batteries)
Coal-Powered Generator 75 Coal 15/min, Compacted Coal 7.14/min, Petroleum Coke 25/min 45 linear
Fuel-Powered Generator 250 Fuel 20, Liquid Biofuel 20, Turbofuel 7.5, Rocket Fuel 4.17, Ionized Fuel 3 (m³/min) linear
Geothermal Generator 100 / 200 / 400 Ø (impure / normal / pure geyser), fluctuating 50–600 no overclock
Nuclear Power Plant 2 500 Uranium Fuel Rod 0.2/min, Plutonium Fuel Rod 0.1/min, Ficsonium Fuel Rod 1/min 240 linear
Alien Power Augmenter +500 and +10 % (or +30 % with 5 Alien Power Matrix/min) on total generation Alien Power Matrix (optional) max. 10

Fuel per minute = MW × 60 / MJ. Generators always produce at their set clock (except the Biomass Burner) – surplus goes into Power Storage or is lost; they do not throttle. Generators run only with a Power Line attached (a consumer is not necessary). Overclocking generators is linear – see Overclocking.

Power Storage (batteries)

  • 100 MWh per unit; charging max. 100 MW per unit (surplus only); discharging unlimited – the shortfall is covered exactly.
  • Charging from empty takes ≥ 1 h. Colours: blue charging, orange discharging, grey full/empty. 2 connections (daisy-chain); charges only from non-biomass surplus.
  • A warning (like the trip sound) plays when a storage drops below 80 % while discharging. If the storage is empty and generation still too low, the fuse trips.
  • Uses: buffer peak loads (Particle Accelerator, Quantum Encoder, portals, accelerating trains); night operation without extra generators. Geothermal buffer: 0.5 / 1 / 2 Power Storages per impure / normal / pure generator to guarantee the average.

Fuse and trip

  • When consumption exceeds generation (and storages are empty) the grid trips: all producers and consumers stop; the sound is audible map-wide.
  • Reset at the lever of a Power Pole or generator. Reduce the load first (disconnect a line, Priority Switches, pause consumers) – otherwise it trips again immediately.
  • The Hoverpack draws 100 MW and does not appear in the statistics: take it off before resetting a small grid.
  • If all producers are disconnected by a switch, consumers just turn off (no trip). Connecting a tripped grid to an intact one with a Power Switch trips both.

Priority Power Switch

  • 8 priority groups plus “Undefined”; on impending overload groups are switched off automatically: Undefined first, then group 8, 7, … group 1 last. Switches are remote-controllable from any other Priority Switch.
  • Use it to sacrifice non-critical consumers (sink lines, lighting) before the power-plant supply (Water Extractors!) fails.
  • Unlock: MAM Caterium – Priority Power Switch (25 High-Speed Connector, 500 Quickwire). Plain Power Switch: MAM Caterium – Power Switch (100 Steel Beam, 50 AI Limiter).

Lines, poles, towers

Element Connections Range Cost / unlock
Power Line lossless, unlimited power; buildings 1 connection (2 with MAM Caterium – Upgraded Power Connectors since 1.2 → daisy-chain building to building); Power Storage and lights 2 100 m pole to pole 1 Wire per line; zipline-capable (even unpowered)
Power Pole Mk.1 / Mk.2 / Mk.3 4 / 7 / 10 100 m Tier 0 / MAM Caterium (Mk.2, Mk.3); in-place upgrade; can be placed on a line between two poles
Wall Outlet Mk.1/2/3 (Shop 3/4/5 Coupons) 4 / 7 / 10 (Double: per side, internally connected) 100 m 4 Wire + 1 Iron Rod / 8 Quickwire + 2 Iron Rod / 3 High-Speed Connector + 3 Steel Pipe
Power Tower / Power Tower Platform 3 tower connections on top (300 m, 12 Wire per line), 4 pole connections below 300 m Tier 4 – Expanded Power Infrastructure
Railway / Train Station conduct power (also for the Hoverpack) crossings without a junction do not conduct

Power Shards

Blue Power Slug → 1 shard, Yellow → 2, Purple → 5 (Constructor, after the MAM Power Slugs research). 596/389/257 slugs on the map → max. 2 650 shards (5 300 with a Somersloop in the Constructor). Synthetic Power Shard (Quantum Encoder): 2 Time Crystal + 2 Dark Matter Crystal + 12 Quartz Crystal + 12 m³ Excited Photonic Matter → 1 shard per 12 s (5/min), 0–2 000 MW. Other uses: Ionized Fuel (1 shard per 24 s = 2.5/min per Refinery), Alien Power Matrix research (100), AWESOME Shop (Synthetic Power Shard for 10 Coupons). See Power Slugs.

Planning rules of thumb

Goal Setup
600 MW coal 8 Coal Generators + 3 Water Extractors (360 m³/min = 8 × 45); Coal 120/min (1 Miner Mk.2 normal or Mk.1 pure)
1 Pipeline Mk.1 of water 300 m³/min = 2.5 Water Extractors → supplies 6.67 Coal Generators; practically 6 generators per Mk.1 pipe
1 Refinery “Fuel” (40 m³/min) 2 Fuel Generators (20 m³/min each) = 500 MW; by-product 30 Polymer Resin/min
1 Nuclear Power Plant 240 m³/min Water = 2 Water Extractors; 0.2 Uranium Fuel Rod/min; 10 Uranium Waste/min
Turbofuel 1 Fuel Generator needs 7.5 m³/min; the standard Turbofuel recipe (Refinery, 6 Fuel + 4 Compacted Coal → 5 Turbofuel per 16 s = 18.75/min) supplies 2.5 generators
Geothermal Ø 7 100 MW over all 31 geysers; output fluctuates – use Power Storage as a buffer

The planner's summary strip shows the average MW of a factory and the Lowest power optimisation minimises it – see Using SatisfactoryBase.

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