SATISFACTORYBASE
Tools & gadgets

Tools & gadgets

Jetpack fuel table, Hoverpack, Parachute, Blade Runners and Zipline for movement; Gas Mask and Hazmat Suit for protection; Chainsaw, Object Scanner and Portable Miner as utility gear.

All equipment below is made at the Equipment Workshop (or the MAM, for scanner unlocks) and occupies one of the pioneer's five equipment slots: head, body, back, legs and hand. Inventory size starts at 18 slots and grows with milestones – see Tiers & Milestones.

Movement

Equipment Unlock Notes
Jetpack Tier 5 Burns fuel from the inventory (table below); only refuels on the ground, in water, on a ladder or on a zipline
Hoverpack Tier 7 Draws 100 MW wirelessly from power poles, buildings or railways within ≈ 64 m instead of burning fuel; interaction range while hovering extends to 20 m
Parachute MAM Mycelia Reusable, no fuel; falls at Blade Runners speed
Blade Runners MAM Caterium +50% run speed, +100% jump height, raises the fall-damage cap
Zipline MAM Caterium Rides along Power Lines (even unpowered ones) at ≈ 13.5 m/s on the flat

Jetpack fuel

Fuel is consumed from the inventory in the order set in the equipment panel (or by preference). Horizontal speed on takeoff carries over, so jumping off a belt or with Blade Runners goes further than a standing start.

Fuel Burn time per unit Flight time (tap, level flight) Climb speed (hold) Climb height (hold)
Solid Biofuel 2.8 s 12 s 5 m/s 14 m
Packaged Fuel 5 s 17 s 4.4 m/s 22 m
Packaged Turbofuel 3.3 s 23 s 14 m/s 48 m
Packaged Liquid Biofuel 12.5 s 53 s 4.5 m/s 56 m
Packaged Rocket Fuel 4 s 27.5 s 30 m/s 120 m
Packaged Ionized Fuel 7 s 60 s 22.9 m/s 160 m

Solid Biofuel is the only jetpack fuel available before Tier 5/6, since the packaged fuels need Fluid Packaging.

Blade Runners – movement numbers

Movement Without With Blade Runners
Running 9 m/s 13.5 m/s
Bunny hop (slide-jumps) 12.85 m/s 19.2 m/s
Jump height 2 m (4 m crouched/sliding) 4 m (8 m crouched/sliding)
Fall height without damage 13.5 m 20.5 m
Fall-damage cap 97 96

Protection

Equipment Consumes Unlock
Gas Mask 1 Gas Filter per 45 s of exposure MAM Mycelia
Hazmat Suit 1 Iodine-Infused Filter per 12 s at maximum radiation (proportionally longer at lower intensity) Tier 7

The Hazmat Suit protects against radiation only, not poison gas – wear a Gas Mask underneath it in areas that have both. Filters for either are also sold in the AWESOME Shop.

Utility

Equipment Notes Unlock
Chainsaw 75 MW, burns 1 Solid Biofuel per 6 s; clears all flora within 5 m of the target Tier 2
Object Scanner 250 m radius; each MAM research adds a new scan target (Power Slugs, Somersloops, Mercer Spheres, crash sites, hostile creatures, some foods) Tier 1
Resource Scanner Built into the Build Gun (no separate item); marks the three nearest nodes of a selected resource on the compass and map, unlocked per resource as you progress Onboarding onward
Portable Miner Placeable on a resource node: 20/40/80 items/min at impure/normal/pure purity, one stack of buffer; any number can be placed Tier 0
Medicinal Inhaler Fully restores health (100 HP) in one use; several recipes exist from different Nutrients ingredients MAM Nutrients/Alien Megafauna

The Resource Scanner is unlocked resource by resource as you progress through the tiers and the MAM – Iron Ore is available from the start, while Uranium needs Tier 8 – Nuclear Power. See Resource nodes & miners for node purities and extraction rates.

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