All equipment below is made at the Equipment Workshop (or the MAM, for scanner unlocks) and occupies one of the pioneer's five equipment slots: head, body, back, legs and hand. Inventory size starts at 18 slots and grows with milestones – see Tiers & Milestones.
Movement
| Equipment | Unlock | Notes |
|---|---|---|
| Tier 5 | Burns fuel from the inventory (table below); only refuels on the ground, in water, on a ladder or on a zipline | |
| Tier 7 | Draws 100 MW wirelessly from power poles, buildings or railways within ≈ 64 m instead of burning fuel; interaction range while hovering extends to 20 m | |
| Parachute | MAM Mycelia | Reusable, no fuel; falls at Blade Runners speed |
| MAM Caterium | +50% run speed, +100% jump height, raises the fall-damage cap | |
| MAM Caterium | Rides along Power Lines (even unpowered ones) at ≈ 13.5 m/s on the flat |
Jetpack fuel
Fuel is consumed from the inventory in the order set in the equipment panel (or by preference). Horizontal speed on takeoff carries over, so jumping off a belt or with Blade Runners goes further than a standing start.
| Fuel | Burn time per unit | Flight time (tap, level flight) | Climb speed (hold) | Climb height (hold) |
|---|---|---|---|---|
| Solid Biofuel | 2.8 s | 12 s | 5 m/s | 14 m |
| Packaged Fuel | 5 s | 17 s | 4.4 m/s | 22 m |
| Packaged Turbofuel | 3.3 s | 23 s | 14 m/s | 48 m |
| Packaged Liquid Biofuel | 12.5 s | 53 s | 4.5 m/s | 56 m |
| Packaged Rocket Fuel | 4 s | 27.5 s | 30 m/s | 120 m |
| Packaged Ionized Fuel | 7 s | 60 s | 22.9 m/s | 160 m |
Solid Biofuel is the only jetpack fuel available before Tier 5/6, since the packaged fuels need Fluid Packaging.
Blade Runners – movement numbers
| Movement | Without | With Blade Runners |
|---|---|---|
| Running | 9 m/s | 13.5 m/s |
| Bunny hop (slide-jumps) | 12.85 m/s | 19.2 m/s |
| Jump height | 2 m (4 m crouched/sliding) | 4 m (8 m crouched/sliding) |
| Fall height without damage | 13.5 m | 20.5 m |
| Fall-damage cap | 97 | 96 |
Protection
| Equipment | Consumes | Unlock |
|---|---|---|
| 1 Gas Filter per 45 s of exposure | MAM Mycelia | |
| 1 Iodine-Infused Filter per 12 s at maximum radiation (proportionally longer at lower intensity) | Tier 7 |
The Hazmat Suit protects against radiation only, not poison gas – wear a Gas Mask underneath it in areas that have both. Filters for either are also sold in the AWESOME Shop.
Utility
| Equipment | Notes | Unlock |
|---|---|---|
| 75 MW, burns 1 Solid Biofuel per 6 s; clears all flora within 5 m of the target | Tier 2 | |
| 250 m radius; each MAM research adds a new scan target (Power Slugs, Somersloops, Mercer Spheres, crash sites, hostile creatures, some foods) | Tier 1 | |
| Resource Scanner | Built into the Build Gun (no separate item); marks the three nearest nodes of a selected resource on the compass and map, unlocked per resource as you progress | Onboarding onward |
| Placeable on a resource node: 20/40/80 items/min at impure/normal/pure purity, one stack of buffer; any number can be placed | Tier 0 | |
| Medicinal Inhaler | Fully restores health (100 HP) in one use; several recipes exist from different Nutrients ingredients | MAM Nutrients/Alien Megafauna |
The Resource Scanner is unlocked resource by resource as you progress through the tiers and the MAM – Iron Ore is available from the start, while Uranium needs Tier 8 – Nuclear Power. See Resource nodes & miners for node purities and extraction rates.